Catan

Catan is a strategy board game about settling an island. Players collect wood, brick, sheep, wheat and ore, then spend those resources on roads, settlements and cities. Trading is central, so it suits a group that enjoys negotiation and a little friendly rivalry. The hexagonal board is arranged differently each game, which keeps every session fresh. The first player to reach ten victory points wins. The rental includes the board, resource cards, player pieces, dice and the robber.
Items included
- 19 terrain tiles
- 6 frame pieces
- Number tokens
- 95 resource cards
- 25 development cards
- 2 dice
- Player pieces in 4 colours
- Robber
- Building-cost cards
Specifications
| Specification | Details |
|---|---|
| Players | 3–4 |
| Play time | 60–120 min |
| Board / setup size | About 60 × 60 cm board area |
| Space needed | Indoor table of about 90 × 80 cm |
| Recommended age | 10+ |
| Difficulty | Medium |
How to rent
Rentals are arranged by phone or WhatsApp.
- Choose the game you want.
- Call or WhatsApp to confirm the dates.
- Agree the rental period and amount.
- Download, fill in and sign the rental form. Download rental form
- Collect the game or arrange delivery.
- Return it on the agreed date in the same condition.
How to play
- Lay out the hexagonal terrain tiles to form the island and place the number tokens on them.
- Give each player their pieces and a building-cost card, and set the resource and development decks nearby.
- Place the first settlement and road in turn order, then the second settlement and road in reverse order.
- On your turn, roll the two dice; every hex with that number produces resources for the players beside it.
- Collect one resource per settlement and two per city next to each matching hex.
- Trade resources with other players, or trade four of one resource for one of any other with the bank.
- Spend resources to build roads, settlements, cities or development cards.
- On a roll of seven, every player with eight or more cards discards half, then the roller moves the robber and steals one card.
- The first player to reach ten victory points on their turn wins.